Wednesday, September 28, 2016

Android Wear 2.0 Developer Preview 3: Play Store and More


Posted by Hoi Lam, Developer
Advocate






Today we�re launching the third developer preview of href="http://g.co/wearpreview">Android Wear 2.0 with a big new addition:
Google Play on Android Wear. The Play Store app makes it easy for users to find
and install apps directly on the watch, helping developers like you reach more
users.



Play Store features



With Play Store for Android Wear, users can browse recommended apps in the home
view and search for apps using voice, keyboard, handwriting, and recommended
queries, so they can find apps more easily. Users can switch between multiple
accounts, be part of href="https://support.google.com/googleplay/android-developer/answer/3131213?hl=en">alpha
and beta tests, and update or uninstall apps in the �My apps� view on their
watch, so they can manage apps more easily. Perhaps the coolest feature: If
users want an app on their watch but not on their phone, they can install only
the watch app. In fact, in Android Wear 2.0, phone apps are no longer necessary.
You can now build and publish watch-only apps for users to discover on Google
Play.






Why an on-watch store?



We asked developers like you what you wanted most out of Android Wear, and you
told us you wanted to make it easier for users to discover apps. So we ran
studies with users to find out where they expected and wanted to discover
apps��and they repeatedly looked for and asked for a way to discover apps right
on the watch itself. Along with improvements to app discovery on the phone and
web, the Play Store on the watch helps users find apps right where they need
them.



Publish your apps



To make your apps available on Play Store for Android Wear, just href="https://developer.android.com/wear/preview/features/app-distribution.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#publish">follow
these steps. You�ll need to make sure your Android Wear 2.0 apps set
minSdkVersion to 24 or higher, use the href="https://developer.android.com/training/articles/wear-permissions.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog">runtime
permissions model, and are uploaded via multi-APK using the Play Developer
Console. If your app supports Android Wear 1.0, the href="https://developer.android.com/wear/preview/features/standalone-apps.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog">developer
guide also covers the use of product flavors in Gradle.



Download the New Android Wear companion app



To set up Developer Preview 3, you�ll need to install a beta version of the
Android Wear app on your phone, flash your watch to the latest preview release,
and use the phone app to add a Google Account to your watch. These steps are
detailed in href="https://developer.android.com/wear/preview/downloads.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog">Download and
Test with a Device. If you don�t have a watch to test on, you can use the
emulator as well.


Other additions in Developer Preview 3

Developer Preview 3 also includes:


  • Complications improvements: Starting with Developer Preview
    3, watch face developers will need to href="https://developer.android.com/wear/preview/features/complications.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#permissions-for-complication-data">request
    RECEIVE_COMPLICATION_DATA permission before the watch face can receive
    complication data. We have added ComplicationHelperActivity to make
    this easier. In addition, watch face developers can now href="https://developer.android.com/wear/preview/features/complications.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#default-providers">set
    default complications, including a selection of system data complications
    which do not require special permission (e.g. battery level and step count), as
    well as data providers that have whitelisted the watch face. Lastly, there are
    behavior changes related to ComplicationData to 1) help better
    differentiate href="https://developer.android.com/wear/preview/behavior-changes.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#empty">various
    scenarios leading to �empty data� and 2) ease development by returning a href="https://developer.android.com/wear/preview/behavior-changes.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#invalid-fields">default
    value for fields not supported by a complication type instead of throwing a
    runtime exception.
  • New href="https://developer.android.com/wear/preview/features/wearable-recycler-view.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog">WearableRecyclerView:
    This new UI component helps developers display and manipulate vertical lists of
    items while optimizing for round displays.
  • href="https://developer.android.com/wear/preview/features/notifications.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#inline">Inline
    Action for Notifications:
    A new API makes it easy to take action on
    a notification right from the stream. Developers can specify which action is
    displayed inline at the bottom of the notification by calling href="https://developer.android.com/reference/android/support/v4/app/NotificationCompat.Action.WearableExtender.html#setHintDisplayActionInline(boolean)">setHintDisplayActionInline:
    NotificationCompat.Action replyAction =
    new NotificationCompat.Action.Builder(R.drawable.ic_message_white_24dp,
    "Reply", replyPendingIntent)
    .addRemoteInput(remoteInput)
    .extend(new NotificationCompat.Action.WearableExtender()
    .setHintDisplayActionInline(true))
    .build();


  • href="https://developer.android.com/wear/preview/features/notifications.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#messaging">Smart
    Reply:
    Android Wear now generates Smart Reply responses for
    href="https://developer.android.com/reference/android/support/v4/app/NotificationCompat.MessagingStyle.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog">MessagingStyle
    notifications. Smart Reply responses are generated by an entirely on-watch
    machine learning model using the context provided by the
    MessagingStyle notification, and no data is uploaded to the cloud
    to generate the responses.
  • And much more: Read about the complete list of changes in
    the Android Wear developer preview href="https://developer.android.com/wear/preview/support.html?utm_campaign=android_discussion_wearpreview_092916&utm_source=anddev&utm_medium=blog#dp3">release
    notes.

    Timeline


    We�ve gotten tons of great feedback from the developer community about Android
    Wear 2.0��thank you! We�ve decided to continue the preview program into early
    2017, at which point the first watches will receive Android Wear 2.0. Please
    keep the feedback coming by filing bugs
    or posting in our href="https://plus.google.com/communities/113381227473021565406">Android Wear
    Developers community, and stay tuned for Android Wear Developer Preview 4.

Tuesday, September 27, 2016

Announcing the winners of the Google Play Indie Games Festival in San Francisco; Indie Games Contest coming soon to Europe


Posted by Jamil Moledina, Google Play, Games Strategic Lead



Last Saturday, we hosted the first href="https://events.withgoogle.com/google-play-indie-game-festival/exhibiting-games/">Google
Play Indie Games Festival in North America, where we showcased 30 amazing
games that celebrate the passion, innovation, and art of indies. After a
competitive round of voting from fans and on-stage presentations to a jury of
industry experts, we recognized seven finalists nominees and three winners.






Winners:










Presented by Greg Batha


Bit Bit Blocks is a cute and action-packed competitive puzzle game. Play with your friends on a single screen, or challenge yourself in single player mode. Head-to-head puzzle play anytime, anywhere.





Presented by Kaveh Daryabeygi, Wombo Combo


Numbo Jumbo is a casual mobile puzzle number game for iOS and Android. Players group numbers that add together: for example, [3, 5, 8] works because 3+5=8.





Presented by Chetan Surpur & Eric Rahman, Highkey Games


ORBIT puts a gravity simulator at the heart of a puzzle game. Launch planets with a flick of your finger, and try to get them into orbit around black holes. ORBIT also features a sandbox where you can create your own universes, control time, and paint with gravity.






Finalist nominees:












Antihero [coming later in 2016]


Presented by Tim Conkling


Antihero is a "fast-paced strategy game with an (Oliver) Twist." Run a thieves' guild in a gas-lit, corrupt city. Recruit urchins, hire thugs, steal everything � and bribe, blackmail, and assassinate your opposition. Single-player and cross-platform multiplayer for desktops, tablets, and phones.




Armajet [coming later in 2016]


Presented by Nicola Geretti & Alexander Krivicich, Super Bit Machine


Armajet is a free-to-play multiplayer shooter that pits teams of players against each other in fast-paced jetpack combat. Armajet is a best in class mobile game designed for spectator-friendly competitive gaming for tablets and smartphones. Players compete in a modern arena shooter that�s easy to learn, but hard to master.




Norman's Night In: The Cave [coming later in 2016]


Presented by Nick Iorfino & Alex Reed, Bactrian Games


Norman's Night In is a 2D puzzle-platformer that tells the tale of Norman and his fateful fall into the world of cave. While test driving the latest model 3c Bowling Ball, Norman finds himself lost with nothing but his loaned bball and a weird feeling that somehow he was meant to be there.





Presented by David Fox, Double Coconut


Parallyzed is an atmospheric adventure platformer with unique gameplay, set in a dark and enchanting dreamscape. You play twin sisters who have been cast into separate dimensions. Red and Blue have different attributes and talents, are deeply connected, and have the ability to swap bodies at any time.




Finalists nominees and winners also received a range of prizes, including Google
I/O 2017 tickets, a Tango Development kit, Google Cloud credits, an NVIDIA
Android TV & K1 tablet, and a Razer Forge TV bundle.



Indie Games Contest coming to Europe



We�re continuing our effort to help indie game developers thrive by highlighting
innovative and fun games for fans around the world. Today, we are announcing the
Indie Games Contest for developers based in European countries (specific list of
countries coming soon!). This is a great opportunity for indie games developers
to win prizes that will help you showcase your art to industry experts and grow
your business and your community of players worldwide. Make sure you don�t miss
out on hearing the details by shref="https://events.withgoogle.com/indie-games-contest-europe/">igning up
here for updates.



As we shared at the festival, it�s rewarding to see how Google Play has evolved
over the years. We�re now reaching over 1 billion users every month and there�s
literally something for everyone. From virtual reality to family indie games,
developers like you continue to inspire, provoke, and innovate through
beautiful, artistic games.



Wednesday, September 21, 2016

Extending Web Technology with Android


Developer guest post by Active Theory



Paper Planes started as a simple thought - �What if you could throw a
paper plane from one screen to another?�



The heart of our concept was to bring people together from all over the world,
using the power of the web - an instant connection to one another. Modern web
technology, specifically JavaScript and WebGL, powered the experience on every
screen.



href="https://play.google.com/store/apps/details?id=net.activetheory.paperplanes">Paper
Planes
was initially featured at Google I/O 2016, connecting attendees
and outside viewers for 30 minutes preceding the keynote. For the public launch
on International Peace Day 2016, we created an href="https://www.androidexperiments.com/experiment/paper-planes">Android
Experiment, which is also featured on href="https://play.google.com/store/apps/details?id=net.activetheory.paperplanes">Google
Play, to augment the existing web technology with native Android Nougat
features such as rich notifications when a plane is caught elsewhere in the
world.



Introduction



Users create and fold their own plane while adding a stamp that is pre-filled
with their location. A simple throwing gesture launches the plane into the
virtual world. Users visiting the desktop website would see their planes flying
into the screen.






Later, users can check back and see where their planes have been caught around
the world. Each stamp on the plane reads like a passport, and a 3D Earth
highlights flightpath and distance travelled.



In addition to making their own planes, users can gesture their phone like a net
to catch a plane that has been thrown from elsewhere and pinch to open it,
revealing where it has visited. Then they can add their own stamp, and throw it
back into the flock.



WebView



We developed Paper Planes to work across devices ranging from the 50-foot screen
on stage at Google I/O to desktop and mobile using the latest in web technology.



WebGL



From the stylized low-poly Earth to the flocking planes, WebGL is used to render
the 3D elements that power the experience. We wrote custom GLSL shaders to light
the Earth and morph targets to animate the paper as the user pinches to open or
close.






WebSockets



When a user �throws� a plane a message is sent over websockets to the back-end
servers where it is relayed to all desktop computers to visualize the plane
taking off.






WebWorkers



The plane flocking simulation is calculated across multiple threads using
WebWorkers that calculate the position of each plane and relay that information
back to the main thread to be rendered by WebGL.






To create an experience that works great across platforms, we extended the web
with native Android code. This enabled us to utilize the deep integration of
Chromium within Android to make the view layer of the application with the web
code that already existed, while adding deeper integration with the OS such as
rich notifications and background services.



If you�re interested in learning more about how to bridge WebView and Java code,
check
out this GitHub repo for a tutorial
.



Notifications



Firebase Cloud Messaging (FCM) was used to send push notifications to the
Android app. When a user�s plane has been caught and thrown by someone else, a
notification showing how many cities and miles it has travelled is sent to the
device of the plane�s creator via FCM. Outgoing notifications are managed to
ensure they are not sent too frequently to a device.



Background Service



We implemented a background service to run once a day which checks against local
storage to determine when a user last visited the app. If the user hasn�t
visited in over two weeks, the app sends a notification to invite the user back
into the app to create a new plane.



The Communication Network



Our application runs on a network of servers on Google Cloud Platform. We used
built-in geocoding headers to get approximate geographic locations for stamps
and Socket.IO to connect all devices over WebSockets.



Users connect to the server nearest them, which relays messages to a single main
server as well as to any desktop computers viewing the experience in that
region.



Moving forward



This approach worked extremely well for us, enabling an experience that was
smooth and captivating across platforms and form factors, connecting people from
all over the world. Extending the web with native capabilities has proven to be
a valuable avenue to deliver high quality experiences going forward. You can
learn even more on the href="https://www.androidexperiments.com/experiment/paper-planes">Android
Experiments website.

Monday, September 19, 2016

Android Studio 2.2


By Jamal Eason, Product
Manager, Android



Android Studio 2.2 is available to href="https://developer.android.com/studio/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">download today.
Previewed at Google I/O 2016, Android Studio 2.2 is the latest release of our
IDE used by millions of Android developers around the world.



Packed with enhancements, this release has three major themes: speed, smarts,
and Android platform support. Develop faster with features such as the new
Layout Editor, which makes creating an app user interface quick and intuitive.
Develop smarter with our new APK analyzer, enhanced Layout Inspector, expanded
code analysis, IntelliJ�s 2016.1.3 features and much more. Lastly, as the
official IDE for Android app development, Android Studio 2.2 includes support
for all the latest developer features in Android 7.0 Nougat, like href="https://developer.android.com/studio/intro/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#code_completion">code
completion to help you add Android platform features like href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#multi-window_support">Multi-Window
support, href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#tile_api">Quick
Settings API, or the redesigned href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#notification_enhancements">Notifications,
and of course, the built-in href="https://developer.android.com/studio/run/emulator.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android
Emulator to test them all out.



In this release, we evolved the Android Frameworks and the IDE together to
create the Constraint Layout. This powerful new layout manager helps you design
large and complex layouts in a flat and streamlined hierarchy. The
ConstraintLayout integrates into your app like a standard Android
support library, and was built in parallel with the new Layout Editor.





Android Studio 2.2 includes 20+ new features across every major phase of the
development process: design, develop, build, & test. From designing UIs with
the new ConstraintLayout, to developing C++ code with the Android
NDK, to building with the latest Jack compliers, to creating Espresso test cases
for your app, Android Studio 2.2 is the update you do not want to miss. Here�s
more detail on some of the top highlights:



Design


  • Layout Editor: Creating Android app user interfaces is now
    easier with the new user interface designer. Quickly construct the structure of
    your app UI with the new blueprint mode and adjust the visual attributes of each
    widget with new properties panel. href="https://developer.android.com/studio/write/layout-editor.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



Layout Editor



  • Constraint Layout: This new layout is a flexible layout
    manager for your app that allows you to create dynamic user interfaces without
    nesting multiple layouts. It is backwards compatible all the way back to Android
    API level 9 (Gingerbread). ConstraintLayout works best with the new Layout
    Editor in Android Studio 2.2. href="https://developer.android.com/training/constraint-layout/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



ConstraintLayout




Develop


  • Improved C++ Support: You can now use href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">CMake
    or ndk-build to compile your C++ projects from Gradle. Migrating projects
    from CMake build systems to Android Studio is now seamless. You will also find
    C++ support in the new project wizard in Android Studio, plus a number of bug
    fixes to the C++ edit and debug experience. href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



C++ Code Editing & CMake Support



  • Samples Browser: Referencing href="http://developer.android.com/samples/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android sample code
    is now even easier with Android Studio 2.2. Within the code editor window, find
    occurrences of your app code in Google Android sample code to help jump start
    your app development. Learn more.



Sample Code Menu




Build


  • Instant Run Improvements: Introduced in Android Studio 2.0,
    href="https://developer.android.com/studio/run/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#instant-run">Instant
    Run is our major, long-term investment to make Android development as fast
    and lightweight. Since launch, it has significantly improved the edit, build,
    run iteration cycles for many developers. In this release, we have made many
    stability and reliability improvements to Instant Run. If you have previously
    disabled Instant Run, we encourage you to re-enable it and let us know if you
    come across further issues. (Settings ? Build, Execution, Deployment ? Instant
    Run [Windows/Linux] , Preferences ? Build, Execution, Deployment ? Instant Run
    [OS X]). For details on the fixes that we have made, see the href="https://developer.android.com/studio/releases/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android Studio
    2.2 release notes.



Enable Instant Run



  • APK Analyzer: Easily inspect the contents of your APKs to
    understand the size contribution of each component. This feature can be helpful
    when debugging href="https://developer.android.com/studio/build/multidex.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">multi-dex
    issues. Plus, with the APK Analyzer you can compare two versions of an APK. href="https://developer.android.com/studio/build/apk-analyzer.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



APK Analyzer



  • Build cache (Experimental): We are continuing our
    investments to improve build speeds with the introduction of a new experimental
    build cache that will help reduce both full and incremental build times. Just
    add android.enableBuildCache=true to your
    gradle.properties file. href="http://tools.android.com/tech-docs/build-cache">Learn more.





Build Cache Setting




Test


  • Virtual Sensors in the Android Emulator: The Android
    Emulator now includes a new set of virtual sensors controls. With the new UI
    controls, you can now test href="https://developer.android.com/guide/topics/sensors/sensors_overview.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android
    Sensors such as Accelerometer, Ambient Temperature, Magnetometer and more.
    Learn
    more
    .



Android Emulator Virtual Sensors



  • Espresso Test Recorder (Beta): The Espresso Test Recorder
    lets you easily create UI tests by recording interactions with your app; it then
    outputs the href="https://developer.android.com/topic/libraries/testing-support-library/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#Espresso">UI
    test code for you. You record your interactions with a device and add
    assertions to verify UI elements in particular snapshots of your app. Espresso
    Test Recorder then takes the saved recording and automatically generates a
    corresponding UI test. You can run the test locally, on your continuous
    integration server, or using href="https://developer.android.com/training/testing/unit-testing/instrumented-unit-tests.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#run-ctl">Firebase
    Test Lab for Android. href="https://developer.android.com/studio/test/espresso-test-recorder.html">Learn
    more.


Espresso Test Recorder


  • GPU Debugger (Beta): The GPU Debugger is now in Beta. You
    can now capture a stream of OpenGL ES commands on your Android device and then
    replay it from inside Android Studio for analysis. You can also fully inspect
    the GPU state of any given OpenGL ES command to better understand and debug your
    graphical output. href="https://developer.android.com/studio/debug/am-gpu-debugger.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Lean
    more.



GPU Debugger


To recap, Android Studio 2.2 includes these major features and more:







Design

  • href="https://developer.android.com/studio/write/layout-editor.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Layout
    Editor
  • href="https://developer.android.com/training/constraint-layout/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Constraint
    Layout
  • Layout
    Inspector
    (Experimental)
  • href="https://developer.android.com/studio/write/vector-asset-studio.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">PSD
    File Support in Vector Asset Studio


Develop


  • href="https://developer.android.com/studio/write/firebase.html">Firebase
    Plugin
  • Updated Code
    Analysis & Lint checks

  • href="https://developer.android.com/studio/intro/accessibility.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Enhanced
    accessibility support
  • Improved C++
    Support Edit & Debugging

  • href="https://confluence.jetbrains.com/display/IDEADEV/IntelliJ+IDEA+2016.1.3+Release+Notes">IntelliJ
    2016.1.3 platform update
  • Samples Browser
  • Improved Font Rendering

Build

  • href="https://developer.android.com/guide/platform/j8-jack.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#configuration">Jack
    Compiler Improvements
  • Java 8
    Language Support

  • href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">C++
    ndk-build or CMake
  • href="http://android-developers.blogspot.com/2016/05/android-studio-22-preview-new-ui.html">Merged
    Manifest Viewer
  • Build cache
    (Experimental)
  • OpenJDK Support
  • Instant Run Improvements


Test


  • href="https://developer.android.com/studio/test/espresso-test-recorder.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Espresso
    Test Recorder (Beta)
  • APK
    Analyzer

  • href="https://developer.android.com/studio/debug/am-gpu-debugger.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">GPU
    Debugger (Beta)
  • href="https://developer.android.com/studio/run/emulator.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#extended">Virtual
    Sensors in the Android Emulator



Learn more about Android Studio 2.2 by reviewing the href="https://developer.android.com/studio/releases/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">release notes
and the href="http://android-developers.blogspot.com/2016/05/android-studio-22-preview-new-ui.html">preview
blog post.



Getting Started



Download



If you are using a previous version of Android Studio, you can check for updates
on the Stable channel from the navigation menu (Help ? Check for Update
[Windows/Linux] , Android Studio ? Check for Updates [OS X]). You can also
download Android Studio 2.2 from the official href="https://developer.android.com/studio/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">download page. To
take advantage of all the new features and improvements in Android Studio, you
should also update to the Android Gradle plugin version to 2.2.0 in your current
app project.



Next Release



We would like to thank all of you in the Android Developer community for your
work on this release. We are grateful for your contributions, your ongoing
feedback which inspired the new features in this release, and your highly active
use on canary and beta builds filing bugs. We all wanted to make Android Studio
2.2 our best release yet, with many stability and performance fixes in addition
to the many new features. For our next release, look for even more; we want to
work hard to address feedback and keep driving up quality and stability on
existing features to make you productive.



We appreciate any feedback on things you like, issues or features you would like
to see. Connect with us -- the Android Studio development team -- on our href="https://plus.google.com/103342515830390186255">Google+ page or on href="http://www.twitter.com/androidstudio">Twitter.






What's New in Android Studio 2.2

Tuesday, September 6, 2016

Keeping Android safe: Security enhancements in Nougat


Posted by Xiaowen Xin, Android Security Team




Over the course of the summer, we previewed a variety of security enhancements in
Android 7.0 Nougat: an increased focus on security with our vulnerability
rewards program
, a new Direct
Boot
mode, re-architected mediaserver and hardened
media stack
, apps that are protected from accidental
regressions to cleartext traffic
, an update to the way Android handles trusted
certificate authorities,
strict enforcement of verified
boot
with error correction, and updates
to the Linux kernel to reduce the attack surface and increase memory
protection
. Phew!



Now that Nougat has begun to roll out, we wanted to recap these updates in a
single overview and highlight a few new improvements.





Direct Boot and encryption





In previous versions of Android, users with encrypted devices would have to
enter their PIN/pattern/password by default during the boot process to decrypt
their storage area and finish booting. With Android 7.0 Nougat, we�ve updated
the underlying encryption scheme and streamlined the boot process to speed up
rebooting your phone. Now your phone�s main features, like the phone app and
your alarm clock, are ready right away before you even type your PIN, so people
can call you and your alarm clock can wake you up. We call this feature Direct
Boot
.




Under the hood, file-based encryption enables this improved user experience.
With this new encryption scheme, the system storage area, as well as each user
profile storage area, are all encrypted separately. Unlike with full-disk
encryption, where all data was encrypted as a single unit, per-profile-based
encryption enables the system to reboot normally into a functional state using
just device keys. Essential apps can opt-in to run in a limited state after
reboot, and when you enter your lock screen credential, these apps then get
access your user data to provide full functionality.




File-based encryption better isolates and protects individual users and profiles
on a device by encrypting data at a finer granularity. Each profile is encrypted
using a unique key that can only be unlocked by your PIN or password, so that
your data can only be decrypted by you.




Encryption support is getting stronger across the Android ecosystem as well.
Starting with Marshmallow, all capable devices were required to support
encryption. Many devices, like Nexus 5X and 6P also use unique keys that are
accessible only with trusted hardware, such as the ARM TrustZone. Now with 7.0
Nougat, all new capable Android devices must also have this kind of hardware
support for key storage and provide brute force protection while verifying your
lock screen credential before these keys can be used. This way, all of your data
can only be decrypted on that exact device and only by you.





The media stack and platform hardening





In Android Nougat, we�ve both hardened and re-architected
mediaserver, one of the main system services that processes untrusted input.
First, by incorporating integer overflow sanitization, part of Clang�s UndefinedBehaviorSanitizer,
we prevent an entire class of vulnerabilities, which comprise the majority of
reported libstagefright bugs. As soon as an integer overflow is detected, we
shut down the process so an attack is stopped. Second, we�ve modularized the
media stack to put different components into individual sandboxes and tightened
the privileges of each sandbox to have the minimum privileges required to
perform its job. With this containment technique, a compromise in many parts of
the stack grants the attacker access to significantly fewer permissions and
significantly reduced exposed kernel attack surface.




In addition to hardening the mediaserver, we�ve added a large list of
protections for the platform, including:









App security improvements





Android Nougat is the safest and easiest version of Android for application
developers to use.





  • Apps that want to share data with other apps now must explicitly opt-in by
    offering their files through a Content
    Provider
    , like FileProvider.
    The application private directory (usually /data/data/) is now set to
    Linux permission 0700 for apps targeting API Level 24+.

  • To make it easier for apps to control access to their secure network
    traffic, user-installed certificate authorities and those installed through
    Device Admin APIs are no
    longer trusted by default
    for apps targeting API Level 24+. Additionally,
    all new Android devices must ship with the same
    trusted CA store
    .

  • With Network Security Config, developers can more easily configure network security
    policy through a declarative configuration file. This includes blocking
    cleartext traffic, configuring the set of trusted CAs and certificates, and
    setting up a separate debug configuration.





We�ve also continued to refine app permissions and capabilities to protect you
from potentially harmful apps.





  • To improve device privacy, we have further restricted and removed access to
    persistent device identifiers such as MAC addresses.

  • User interface overlays can no longer be displayed on top of permissions
    dialogs. This �clickjacking� technique was used by some apps to attempt to gain
    permissions improperly.

  • We�ve reduced the power of device admin applications so they can no longer
    change your lockscreen if you have a lockscreen set, and device admin will no
    longer be notified of impending disable via onDisableRequested().
    These were tactics used by some ransomware to gain control of a
    device.






System Updates





Lastly, we've made significant enhancements to the OTA update system to keep
your device up-to-date much more easily with the latest system software and
security patches. We've made the install time for OTAs faster, and the OTA size
smaller for security updates. You no longer have to wait for the optimizing apps
step, which was one of the slowest parts of the update process, because the new
JIT compiler has been optimized
to make installs and updates lightning fast.


The update experience is even faster for new Android devices running Nougat with
updated firmware. Like they do with Chromebooks, updates are applied in the
background while the device continues to run normally. These updates are applied
to a different system partition, and when you reboot, it will seamlessly switch
to that new partition running the new system software version.




We�re constantly working to improve Android security and Android Nougat brings
significant security improvements across all fronts. As always, we appreciate
feedback on our work and welcome suggestions for how we can improve Android.
Contact us at security@android.com.

Thursday, September 1, 2016

The Power Of �Early Access�

By Karolis Balciunas, VC & Startups Business Development Manager, Google Play




If you have ever launched a mobile app, you know full well that launching your app
into the world successfully requires more than publishing it and hoping for the
best.



It�s the diligent testing, constant user feedback loop and incremental tweaks
leading up to that special launch moment that truly count.



The Google Play Developer Console gives developers robust tools to do beta tests
or experiment with how they market their apps to users through the Play store
listing. Getting this critical early feedback from users requires just that �
users. And as a developer working on a new product that isn�t fully launched
yet, how do you find people to try your new app and take the time to give you
feedback?



1 Million Tester Installs And Counting



At Google I/O in May, we href="http://android-developers.blogspot.com/2016/05/whats-new-in-google-play-at-io-2016.html">unveiled
a new destination on Google Play to address this dilemma head on. Together with
29 app and game partners, we launched an �Early Access� collection that made
select new Android titles that are running an open beta available for anyone to
try before they officially launch. It was an immediate hit. Early-adopter users
were eager and willing to send developers actionable, private feedback in
exchange for an opportunity to get their hands onto the latest exciting apps and
games. Most importantly, the feedback was objective and candid as it did not
come from their friends and family who are often afraid to hurt their feelings.
In just over a month since the collection became available to all users, open
beta titles have been installed over 1 million times and demand is only growing.



3 Powerful Stories



Our launch partners experienced the power of Early Access in various ways.
Peer-based language practice developer href="https://play.google.com/apps/testing/com.lingbe.app">Lingbe was eager
to validate the concept of their app connecting natives with language learners
via voice conversations, which meant they needed to connect with a critical mass
of possible users around the world from different language and cultural
backgrounds. In just a few weeks, "the surge in users in addition to our current
fan base meant that we've had Brazilians practicing with Spanish users and
talking about their hobby in photography, Mexicans making friends with people
from India, and Filipinos talking to Moroccans!"



href="https://play.google.com/store/apps/details?id=com.readfeedinc.readfeed&e=-EnableAppDetailsPageRedesign">Readfeed,
one of the first online book clubs on Android, relied on Early Access to solicit
feature requests, identify bugs, locate new and optimize existing target markets
as well as build a sizable reader community. They stated that "early access
confirmed that our target market exists and that we have something that they
need. I don't think we'd be in the same place right now without it. It enabled
us to validate and effectively iterate on our idea from day one."



Finally, href="https://play.google.com/store/apps/details?id=com.drippler.assistant">Drippler
participated in Early Access to test their new "Wiz" app and understand their
beta title's appeal to their target demographic. Their performance in the Early
Access collection as well as private feedback from thousands of newly acquired
beta testers allowed them to polish the app before the launch and gave them
confidence that their users will enjoy it."



These three developers� stories show us just a few ways that Early Access can
help developers build great new apps and games, and it shows the value of
getting early feedback from beta testers before launching more broadly.



Get Involved



If you are a developer getting ready to launch on Google Play, you can nominate
your app or game to be part of Early Access. Learn more href="http://goo.gl/forms/p8ueXdGsuuVMdVED3">here.



New titles are added weekly and thousands of users are looking to experiment
with new and exciting ideas.