Showing posts with label Featured. Show all posts
Showing posts with label Featured. Show all posts

Friday, May 19, 2017

Make more money with subscriptions on Google Play

Posted by George Audi, Tom Grinsted and Larry Yang, Google Play


The subscription business model is one of the best ways to make more regular, reliable, and recurring revenue on Android and Google Play. In fact, both developers and users love subscription apps so much that we�ve seen a 10X growth in consumer spend over the past three years and double the number of active subscribers in the past year. Thousands of developers are offering subscriptions through Google Play and are already seeing success with our billing platform. That�s why we�ve been working hard to help you take advantage of this opportunity and give you greater insights into your business and Android users.




New features to help your subscriptions business
thrive



You've got a high-performing product with fantastic features and compelling
content, but your business can't succeed without acquiring new users. In
addition to free trials, intro pricing, flexible billing periods, and more, we
recently launched the ability to pay for subscriptions with Google Play
balance
. Although people have already been using gift cards to pay for
Play content in over 20 countries, the use of gift cards to pay for
subscriptions in regions where cash is a popular form of payment, such as Latin
America, has resulted in as high as a 15% increase in subscription spend.



But it's not just about acquiring new customers, it's about retaining the ones
you have. That's why we are introducing account hold, where we
work with you to block access to your content or service if a user's form of
payment fails. This directly links a payment failure to the user losing access
to your content and/or premium features, which is enough to get them to go and
choose a new form of payment. When Keepsafe�the developer of href="https://play.google.com/store/apps/details?id=com.kii.safe&hl=en">Keepsafe
Photo Vault, a photo locker for private pictures and videos with over 50M
downloads�integrated account hold, their renewal rate on Android increased by
25%. We have over a dozen developers in early access today, and we will be
announcing public availability at the end of June.



We know data is vital to running your business, so we're excited to announce a
new subscriptions dashboard in the Play Console, and a new
report on Android app subscribers.





The dashboard brings together subscription data like new subscribers, cancellations, and total subscribers. It also displays daily and 30-day rolling revenue data, and highlights your top-performing products. This will give visibility into your subscription products and users and will help guide your business decisions.



Insights to help you grow your subscriptions
business



In addition to products and features, understanding people's needs is core to
building a successful subscription business. We talked to 2,000 Android app
subscribers in the US and UK and asked them how and why they use the apps they
do. The results shared in 'href="http://services.google.com/fh/files/misc/subscription_apps_on_google_play.pdf">Subscription
apps on Google Play: User insights to help developers win'
report
highlight some of the opportunities for you to grow your subscriptions user
base, set pricing strategies and learn to keep your users engaged, including:


  • Use free trials to acquire users. 78% of users start with a
    free version of an app, and many cite a discount or end of a free trial as a
    reason to pay.
  • Keep your content appealing and updated to get and keep users
    paying
    . It's the most important driver in converting users from free to
    paid users, as well as keeping users engaged and retained.




  • There is a huge opportunity to make money from
    subscriptions.
    While pricing elasticity varies by category, few users
    cite price as a reason to churn from a paid subscription and 64% either budget
    on a per app basis or not at all (as opposed to budgeting across all app
    subscriptions).


To find out more about your growing your subscription business with Google Play,
watch
our I/O session
, download
the research report (PDF)
, and get started with subscriptions
with Google Play In-app Billing
.






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Wednesday, May 17, 2017

Android Announces Support for Kotlin



By Mike Cleron, Director,
Android Platform



Today the Android team is excited to announce that we are officially adding
support for the Kotlin programming
language. Kotlin is a brilliantly designed, mature language that we believe will
make Android development faster and more fun. It has already been adopted by
several major developers � Expedia, Flipboard, Pinterest, Square, and others �
for their production apps. Kotlin also plays well with the Java programming
language; the effortless interoperation between the two languages has been a
large part of Kotlin's appeal.




The Kotlin plug-in is now bundled with Android Studio 3.0 and is available for
immediate download.
Kotlin was developed by JetBrains, the
same people who created IntelliJ,
so it is not surprising that the IDE support for Kotlin is outstanding.


In addition to the IDE support, we're announcing a collaboration with JetBrains
to move Kotlin into a non-profit foundation. (Kotlin is already open sourced
under Apache2.)




Say "Hello" to Kotlin


Kotlin will be very familiar to anyone who has used the Java programming
language.



package helloWorld

fun main(args: Array) {
println("Hello World!")
}

At first glance, you will see comforting elements like curly braces, classes,
packages, functions and methods. But as you go deeper, you will discover that
although Kotlin is based on familiar concepts, it is a uniquely modern, elegant
and pragmatic riff on those models. In particular, Kotlin is highly expressive
with minimal syntactic friction between your thoughts and what you have to type
in order to express those thoughts. If when writing code you have asked yourself
questions that began "why do I have to �?" you will be pleased to learn that in
Kotlin the answer to many of those questions is "you don't!"



For example, perhaps you have asked why you need to type in a bunch of
boilerplate getters and setters as well as overriding equals(),
hashCode() and toString() when implementing a simple
class. Here is a typical example from the Java programming language (in a
microscopic font for brevity).



public class Customer {
private String name;
private String email;
private String company;

public Customer(String name) {
this(name, "", "");
}

public Customer(String name, String email) {
this(name, email, "");

}

public Customer(String name, String email, String company) {
this.name = name;
this.email = email;
this.company = company;
}

public String getName() {
return name;
}

public void setName(String name) {
this.name = name;
}

public String getEmail() {
return email;
}

public void setEmail(String email) {
this.email = email;
}

public String getCompany() {
return company;
}

public void setCompany(String company) {
this.company = company;
}

@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;

Customer customer = (Customer) o;

if (name != null ? !name.equals(customer.name) : customer.name != null) return false;
if (email != null ? !email.equals(customer.email) : customer.email != null) return false;
return company != null ? company.equals(customer.company) : customer.company == null;
}

@Override
public int hashCode() {
int result = name != null ? name.hashCode() : 0;
result = 31 * result + (email != null ? email.hashCode() : 0);
result = 31 * result + (company != null ? company.hashCode() : 0);
return result;
}

@Override
public String toString() {
return "Customer{" +
"name='" + name + '\'' +
", email='" + email + '\'' +
", company='" + company + '\'' +
'}';
}
}

In Kotlin, you don't have to type any of that. This single line is equivalent to
the entire class above.



data class Customer(var name: String, var email: String = "",
var company: String = "")



History and Reference


Kotlin has been around for quite a while; it was announced back in 2011 and the
first preview was released in 2012. Kotlin 1.0 was released in 2016, at which
point JetBrains committed to maintaining backwards compatibility for stable
features from 1.0 forward.



You can find excellent training material and references at https://kotlinlang.org/. The Android team has
found the Kotlin
Koans
tutorial to be especially helpful as a quick way to get started
writing some Kotlin snippets. These tutorials range from the simple to the
sublime as the material progresses from the basics to more sophisticated Kotlin
idioms.




Why Kotlin?


Why did the Android team decide to support Kotlin? Most importantly, it was
because we think Kotlin is a great language that will make writing Android apps
easier and more enjoyable.



Kotlin is also a great match for the existing Android ecosystem. It is 100%
compatible with the Java programming language. You can add as little or as much
Kotlin into your existing codebase as you want and mix the two languages freely
within the same project. Calling out to Kotlin code from code written in the
Java programming language Just Works�. Going the other direction usually works
without any developer effort too via some automatically applied translation
conventions (for example, things like property getters and setters are created
for you). With the help of a few Kotlin annotations, you can also customize how
the translation is performed.



Finally, many, many developers have told us they love the Kotlin language. (Many
of our own developers on the Android team have also been saying similar things.)
There is already an enthusiastic
community
of Kotlin developers
for Android, and the Android team has been routinely peppered with questions
about Kotlin at public events. The Android community has spoken, and we
listened.




A Quick Tour


To help you get a sense of where all of the excitement around Kotlin is coming
from, here is a quick, very-much-not-comprehensive tour of some of the
particularly appealing aspects of Kotlin:



Nullable


The Kotlin compiler enforces that variables that can hold null values are
explicitly declared � thus no more NullPointerExceptions at runtime!



var neverNull: String = "something"
var mightBeNull: String? = null // "?" indicates this can be null

if (neverNull.length > 0) { // This is OK

}

if (mightBeNull.length > 0) { // Compiler catches this error for you

}

Named parameters and default arguments


We've all seen methods that have too many parameters to keep track of. For
example:



fun orderPizza(size: Size, pepperoni: Boolean, mushrooms: Boolean,
ham: Boolean, pineapple: Boolean, pickles: Boolean,
sausage: Boolean, peppers: Boolean, onion: Boolean)
{
...
}

// Wait� did I just order pickles on my pizza?
// Why do we even have that option?
orderPizza(Size.LARGE, true, false, false, false, true,
false, true, false)

Compare that to a similar scenario using named parameters and default arguments:



fun orderPizza(size: Size,
pepperoni: Boolean = false,
mushrooms: Boolean = false,
ham: Boolean = false,
pineapple: Boolean = false,
pickles: Boolean = false,
sausage: Boolean = false,
peppers: Boolean = false,
onion: Boolean = false)
{
...
}

orderPizza(Size.LARGE, ham = true, mushrooms = true)

In addition to helping to avoid tragic pizza outcomes, this is much easier to
read. It also reduces the number of variants of overloaded functions you need to
write.



When statement


Kotlin has a variation of a switch statement that allows matching on arbitrary
expressions.



// Please don't put this in your app!
when {
password.equals("password") -> println("Insecure password!")
password.length < 4 -> println("Too short!")
else -> {
println("Secure password!")
}
}

Smart Casts


Why should you have to cast something to a class right after you just tested
that it is an instance of that class? In Kotlin, you don't have to do that
anymore.



if (obj is String) {
// Compiler casts obj to a String for you.
// (Would work with && instead of nested ifs too.)
if (obj.length > 0) {

}
}

This generalizes to the when statement as well:



// Assume reasonable implementations of Cat and Dog
when (obj) {
is Cat -> obj.meow(...)
is Dog -> obj.woof(...)
else -> {

}
}

Extension functions


Kotlin lets you essentially retcon
new methods onto an existing type. If you, like many people, wish that the
String class had a toPigLatin method, you can now add it yourself
without having to create a new helper class to wrap String or going through the
trouble of serving on a language committee:



// The "String." prefix indicates that this method should
// extend the existing String class
fun String.toPigLatin() : String {
...
}

val plainOldString : String = "some text"

// Can now call toPigLatin as if were a method on String
println(plainOldString.toPigLatin())

// Or:
println("some text".toPigLatin())

Destructuring Declarations


We have already seen how easy it is to define a simple data class:



data class Order(val itemCode: String, val quantity: Int,
val price: Float)

A function that uses one of these classes as the return type is very close to
supporting multiple return values:



fun getOrder(...): Order {
...
return Order(itemCode, quantity, price);
}

To get all the way there, you can use the destructuring declaration syntax. The
following statement takes the Order object, extracts its three
properties, and then assigns them to the three variables what,
howMany and howMuch � all courtesy of the Kotlin
compiler, which also infers the correct types for you.



val (what, howMany, howMuch) = getOrder(...)

Lambdas


Kotin has an extremely concise syntax for lambdas that makes is easy to express
powerful functional programming paradigms. Here's a simple example that uses a
lambda to test that everything in a collection is a String:



fun allStrings(collection: Collection)=
collection.all { it is String }

That lambda syntax is building block of one of Kotlin's coolest features: the
ability to create builders that use JSON-like syntax that also happens to be
syntactically valid Kotlin. This example is adapted from an extended discussion
here,
but you can get the flavor of what it possible with this snippet:



fun generatePage(withEmphasis : Boolean) {
val result =
html {
head {
title { +"Kotlin Builders" }
}
body {
h1 { +"Kotlin Builders" }
p {
+"This is "
if (withEmphasis) b { +"really " }
+"interesting"
a(href = "https://goo.gl/rHwJio") { +"More here" }
}
}
}
println(result)
}

There are a couple of interesting things going on here. First, this shows how
expressive Kotlin's functional syntax can be: in this example,
"html", "head", "body, etc. are all just
functions written in Kotlin and the stuff in curly braces that follows are
functional parameters. (This snippet uses functions with names that match HTML
tags to build a representation of a web page, but of course you can use this
pattern to build any complex data structure with whatever names you want.) The
second interesting thing is the "withEmphasis" conditional. This
may look like we are mixing code (if (withEmphasis) �) with data
(all the HTML-esque tags), but the "data" here is actually just more code. Since
it is all really just code, this lets you build complex data structures using a
declarative syntax while also having inline access to the full capabilities of
the Kotlin language.




Getting Started


If you want to get started with Kotlin, you can start playing with code online
immediately here. Just hit the green
triangle to compile and run.



To try Kotlin in your app, follow these steps:



  1. Download
    Android Studio 3.0


  2. Open one of your existing ".java" files

  3. Invoke "Code > Convert Java File to Kotlin File"


The IDE will then walk you through adding Kotlin dependencies into your project,
and then convert the code to functionally equivalent Kotlin code. (The IDE will
also offer to touch up all of the call sites to the converted class when
suitable to be more idiomatic Kotlin such as when static methods are moved to
companion objects.)



You can also find a lot more information on how to start using
Kotlin
on developer.android.com.








Android Studio 3.0 Canary 1










By Jamal Eason, Product
Manager, Android





Just in time for Google I/O 2017, we're providing a sneak peak of Android Studio
3.0 - available to download today on our
canary release channel. Android Studio's our official IDE, purpose-built for
Android, and we keep increasing our investment. The feature set in Android
Studio is focused on accelerating your app development flow and providing the
latest tools built for the Android platform.




To accelerate your development flow, Android Studio 3.0 includes three major
features: a new suite of app performance profiling tools to quickly diagnose
performance issues, support for the Kotlin programming language, and increased
Gradle build speeds for large sized app projects. Android Studio 3.0 also
tightly integrates with Android platform development with these additional key
features: support for Instant App development, inclusion of the Google Play
Store in the Android O emulator system images, and new wizards for Android O
development. Overall, this first canary release of Android Studio 3.0 has 20+
new features.




We have been quietly iterating on many of these features as part of the Android Studio 2.4
Canaries. Today we are renumbering the release to Android Studio 3.0 after
recognizing that we added many significant features, and that we had to
introduce a rare breaking change in the Android Gradle Plugin to improve
scalability and build times. If you want to target Android O, create an Instant App, start developing with the Kotlin language or use the latest in Android app
performance tools to improve your app quality then you should download Android
Studio 3.0 Canary 1 today.





Android DevByte - What�s New in Android Studio 3.0 Canary 1






Check out the the list below organized into key developer flow for the details of the new features in this first canary release of Android Studio 3.0.




Develop





  • Kotlin Programming Language - By popular
    request, Android Studio 3.0 now includes support for Kotlin. With this new language support, you
    can seamlessly add Kotlin code next to your existing Android app code and have
    access to all the great development tools found in Android Studio. You can
    choose to add Kotlin to your project using the built-in conversion tool found
    under Code ? Convert Java File to Kotlin File,
    or you choose to create a Kotlin enabled project with the New Project Wizard.
    Lean more about Kotlin language support in Android and Android Studio.





Kotlin Language Conversion in Android Studio







  • Java 8 Language features - We are
    continuing to evolve the support for Java 8 language features and APIs. With the
    recent deprecation
    of the Jack toolchain
    and migration to the javac based toolchain, you have
    access to features such as Instant Run for projects using the Java 8 language
    features in Android Studio. To update your project to support the new Java 8
    Language toolchain, simply update your Source and Target
    compatibility levels to 1.8 in the Project Structure dialog. Learn
    more
    .



Update Project Structure Dialogue for Java 8 Language












  • Layout Editor - With this Android Studio
    release, you will find additional enhancements to the Layout Editor. We have
    updated the component tree with better drag-and-drop view insertions, and a new
    error panel. In coordination with an update to ConstraintLayout,
    the Layout Editor also supports creating view Barriers, creating Groups, and
    enhances Chain Creation. Learn
    more
    .



Layout Editor Component Tree & Warning Panel









  • Adaptive Icon Wizard - Android O
    introduces adaptive launcher icons, which can display in different shapes across
    different Android devices. The new Adaptive Launcher Icon wizard creates the new
    and legacy launcher icon assets and provides previews of how your adaptive icon
    will look on different launcher screen icon masks. Create a new asset by
    right-clicking on the /res folder in your project then navigate
    to ? New ? Image Asset ? Launcher
    Icons (Adaptive and Legacy)
    Learn
    more
    .



Adaptive Icon Wizard










  • XML Fonts & Downloadable Fonts - Adding
    custom fonts to your app (available when targeting Android O) is now even easier
    with the XML fonts preview and font selection tools in Android Studio. You can
    can also create a downloadable font resource for your app. Using downloadable
    fonts allows you to use a custom font in your app while avoiding the need to
    bundle in a font resource into your APK. To use downloadable fonts, ensure that
    you device or emulator is running Google Play Services v11.2.63 or higher. Learn
    more
    .



Downloadable Fonts Resource Picker





XML Fonts Preview
















  • Android Things Support - With Android
    Studio 3.0, you can start developing on Android Things with a new set of
    templates in the New Project wizard and the New Module wizard. Android Things
    allows you to extend your Android development knowledge into the Internet of
    Things (IoT) device category. Learn more.








Android Things New Module Wizard 














  • IntelliJ Platform Update: Android Studio 3.0 Canary 1
    includes the IntelliJ 2017.1 release, which has features such as Java 8 language
    refactoring, parameter hints, semantic highlighting, draggable breakpoints,
    enhanced version control search, and more. Learn
    more
    .






Build





  • Instant App Support - With Android Studio
    3.0, you can create Instant
    Apps
    in your project. Instant Apps are lightweight Android apps that your
    users can immediately run without installation. To support this, Android Studio
    introduces two new module types: instant app and feature. Combined with a new
    "Modularize" refactoring action and the App
    Links Assistant
    , Android Studio can help you extend your app into an Instant
    App. To use you can use the New Module Wizard or right-click on a class and
    navigate to: Refactor ? Modularize Learn more.








Instant App Module Wizard










  • Build Speed Improvements - We are
    continuing to invest in making build speeds faster. For this release, we focused
    on improving speed for projects that have many modules. To achieve these speed
    improvements and to support future enhancements, we have made breaking API
    changes
    to the Android Gradle plugin used by Android Studio. If you
    depended on APIs provided by the previous plugin you should validate
    compatibility with the new plugin and migrate applicable APIs. To test, update
    the plugin version in your
    build.gradle
    file. Learn more.











build.gradle





dependencies {
classpath 'com.android.tools.build:gradle:3.0.0-alpha1'
}



  • Google's Maven Repository - Also, by
    popular request, we are now distributing the Android Support Library maven
    dependencies outside of the Android SDK Manager in a brand new Maven repository.
    For those developing with a Continuous Integration (CI) system, this should make
    Maven dependency management easier. Used in combination with the latest command
    line SDK
    Manager tool
    and Gradle,
    CI builds should be easier to manage with Google's Maven Repository. To use the
    the new Maven location, add the following url to your app module's
    build.gradle file. Learn more.




build.gradle


repositories {
maven {
url "https://maven.google.com"
}
}













    Test & Debug



    • Google Play System Images - Along with the
      update to the Android O Beta release, we updated the Android Emulator O system
      images to include the Google Play Store. Bundling in the Google Play store
      allows you to do end-to-end testing of apps with Google Play, and provides a
      convenient way to keep Google Play services up-to-date in your Android Virtual
      Device (AVD). Just as Google Play services updates on physical devices, you can
      trigger the same updates on your AVDs.





    Google Play Store in Android Emulator











    Update Google Play Services in Android Emulator














    To ensure app security and a consistent experience with physical devices, the
    emulator system images with the Google Play store included are signed with a
    release key. This means you will not be able to get elevated privileges. If you
    require elevated privileges (root) to aid with your app troubleshooting, you can
    use the Android Open Source Project (AOSP) emulator system images that do not
    include Google apps or services. To get started, make sure you are using Android
    Emulator v26.1+, the latest system images API 24+ and then create a new AVD with
    a Google Play icon next to the device definition. Learn more.









    Android Virtual Device Manager with Google Play Store Support 















    • OpenGL ES 3.0 Support in Android Emulator - As a part of our ongoing investment in making your development experience fast, the latest version of the Android Emulator has OpenGL ES 3.0 support for Android O system images along with significant improvements in OpenGL ES 2.0 graphics performance for older emulator system images. Most modern graphics cards on all operating systems support OpenGL ES 2.0 acceleration. To use OpenGL ES 3.0 with the Android Emulator, your development machine needs a host GPU graphics card that supports OpenGL 3.2 or higher on Microsoft� Windows� or Linux (with Apple MacOS� support coming in the future). Learn more.










    OpenGL ES 3.0 in Android Emulator











    • App Bug Reporter in Android Emulator - To
      help in documenting bugs in your app, we have added an easier way to generate a
      bug report with all the necessary configuration settings and space to capture
      your repro steps. Additionally, if you want to share a specific emulator bug
      with the Android team, we have also added a link to quickly generate a bug on
      the Android Issue Tracker. To use this feature, navigate to the Emulator
      Tool Bar
      ? Extended Controls ? Help ?
      Emulator Help ? File a Bug. Learn
      more
      .









    App Bug Reporting in Android Emulator










    • Proxy Support in Android - For those who
      need to use a HTTP proxy to access the Internet, we have added a user interface
      to manage the proxy settings used by the emulator. By default, the Android
      Emulator will now use the settings from Android Studio, but you can override
      these settings for your network setup. To configure navigation to the
      Extended Controls ? Settings ?
      Proxy.






    Android Emulator Proxy Settings








    • Android Wear Rotary Controls in Android Emulator -
      The Android Emulator now supports rotary controls for the Android Wear
      2.0 emulator system image. It is now easier to test your apps that target
      Android Wear devices that include rotary input scrolling. To enable, create an
      Emulator AVD that targets Android Wear, and the Rotary Input panel should appear
      under Extended controls. Learn
      more
      .








    Rotary input in Android Emulator









    • APK Debugging - For those of you who just
      want to debug an APK without building your project in Android Studio, the
      Android Studio 3.0 release now has the ability to debug an arbitrary APK. This
      functionally is especially helpful for those who develop your Android C++ code
      in another development environment, but want to debug and analyze the APK in the
      context of Android Studio. As long as you have a debuggable version of your APK,
      you can use the new APK Debugging features to analyze, profile & debug the APK.
      Moreover, if you have access to the sources of your APK, you can link the source
      to the APK debugging flow for a higher fidelity debugging process. Get started
      by simply selecting Profile or debug APK from the Android
      Studio Welcome Screen or File ? Profile or debug APKLearn More.








    Profile or Debug an APK









    APK Debugging









    • Layout Inspector - You will find that the
      Layout Inspector has a few additional enhancements in Android Studio 3.0 that
      make it easier to debug issues in your app layouts. A couple of the enhancements
      include better grouping of properties into common categories, as well as search
      functionality in both the View Tree and Properties Panels. While an application
      is running, access the Layout Inspector via Tools ?
      Android ? Layout Inspector. Learn more.





    Layout Inspector









    • Device File Explorer - Ported from DDMS
      into Android Studio by popular demand, the new Device File Explorer allows you
      to view the file and directory structure of your Android device or emulator. As
      you are testing your app, you can now quickly preview and modify app data files
      directly in Android Studio.








    Device File Explorer











    Optimize




    • Android Profiler - Android Studio 3.0 includes a brand new suite of tools to help debug performance problems in your app. We completely rewrote the previous set of Android Monitor tools, and replaced them with the Android Profiler. Once you deploy your app to a running device or emulator, click on the Android Profiler tab and you will now have access to a real-time & unified view of the CPU, Memory, & Network activity for your app. Each of the performance events are mapped to the UI event timeline which highlights touch events, key presses, and activity changes so that you have more context on when and why a certain event happened.  Click on each timeline to dig into each performance aspect of your app. Learn more








    Android Profiler - Combined timeline view.






    • CPU Profiler - Unnecessary CPU processing
      and load spikes are symptoms of poor app performance. With the CPU Profiler,
      you can analyze the CPU thread usage of your app by triggering a sample or
      instrumented CPU trace. At this point, you can troubleshoot CPU performance
      issues using a variety of data views and filters built into the CPU Profiler. Learn more.







    CPU Profiler






    • Memory Profiler - Using memory
      inefficiently can lead to many device problems ranging from a janky UI to low
      memory events. The Memory Profiler combines the functionality of the previous
      Heap Viewer and Allocation Tracker in one rich interface to help debug memory
      usage problems in your app. You can diagnose a range of memory issues by
      analyzing memory allocations, heap dumps and more. Learn more.











    Memory Profiler












    • Network Profiler - Optimizing foreground
      and background network usage in your app can lead to a more performant app and
      lower app data usage. The network profiler allows you to monitor the network
      activity of your app, inspect the payload of each of your network requests, and
      link back to the line of source code that generated the network request.
      Currently, the network profiler works with HttpURLConnection,
      OkHttp, and Volley
      network libraries. The network profiler is an advanced analysis feature that can
      be enabled on Pre-Android O devices & emulators by selecting Enable Advanced
      Profiling
      in the Profiling Tab in the Run Configuration box. In addition to
      enabling network request and payload analysis, this checkbox enables event
      collection at the top level, memory object count, and memory garbage collection.
      For Android O-based devices and emulator, just deploy your app. Learn more.






    Network Profiler

















    Network Profiler Setup for Pre- Android O Devices









    • APK Analyzer Improvements - In Android
      Studio 3.0, we have added some additional enhancements to the APK Analyzer to
      help you further optimize the size of your APK. With this feature update, you
      can now analyze Instant App zip files & AARs, and view dex bytecode of classes &
      methods. You can also generate Proguard configuration rules and load Proguard
      mapping files in the dex viewer. Learn
      more
      .









    APK Analyzer



    Check out the release notes for more details.




    Getting Started  



    Download


    If you are using a previous version of Android Studio, you can install Android
    Studio 3.0 Canary 1 alongside
    your stable version
    . You can download this update from the official Android
    Studio Preview download
    page
    . As mention in this blog, there are some breaking Gradle Plugin API
    changes to support new features in the IDE. Therefore, you should also update
    your Android Gradle plugin version to 3.0.0-alpha1 in your current project to
    test and validate your app project setup.






    We appreciate any feedback on things you like, issues or features you would like
    to see. If you find a bug or issue, feel free to file an
    issue
    . Connect with us -- the Android Studio development team - on our Google+ page or on Twitter.














    What�s New in Android: O Developer Preview 2 & More

    Posted by: Dave Burke, VP of Engineering

    android-o-logo.png
    With billions of Android devices around the world, Android has surpassed our wildest expectations. Today at Google I/O, we showcased a number of ways we�re pushing Android forward, with the O Release, new tools for developers to help create more performant apps, and an early preview of a project we call Android Go -- a new experience that we�re building for entry-level devices.

    Fluid experiences in Android O

    It's pretty incredible what you can do on mobile devices today, and how easy it is to rely on them as computers in our pockets. In the O release we've focused on creating fluid experiences that make Android even more powerful and easy to use, and today we highlighted some of those:
    • Picture-in-picture: lets users manage two tasks simultaneously, whether it�s video calling your friend while checking your calendar, or reading a new recipe while watching a video on a specific cooking technique. We�ve designed PIP to provide seamless multitasking on any size screen, and it�s easy for apps to support it.

    • Notification dots extend the reach of notifications, a new way for developers to surface activity in their app, driving engagement. Built on our unique and highly regarded notification system, dots work with zero effort for most apps - we even extract the color of the dot from your icon. 

    • Autofill with Google simplifies setting up a new device and synchronizing passwords by bringing Chrome's Autofill feature to Android. Once a user opts-in, Autofill will work out-of-the-box for most apps. Developers can optimize their apps for Autofill by providing hints about the type of data expected or add support in custom views. 

    • A new homescreen for Android TV makes it easy for users to find, preview, and watch content provided by apps. Apps can publish one or more channels, and users can control the channels that appear on the homescreen. You�ll be able to get started with creating channels using the new TvProvider support library APIs

    • Smart Text Selection: In Android O, we�re applying on-device machine learning to copy/paste, to let Android recognize entities like addresses, URLs, telephone numbers, and email addresses. This makes the copy/paste experience better by selecting the entire entity and surfacing the right apps to carry out an action based on the type of entity.

    • TensorFlow Lite: As Android continues to take advantage of machine learning to improve the user experience, we want our developer partners to be able to do the same. Today we shared an early look at TensorFlow Lite, an upcoming project based on TensorFlow, Google�s open source machine learning library. TensorFlow Lite is specifically designed to be fast and lightweight for embedded use cases. Since many on-device scenarios require real-time performance, we�re also working on a new Neural Network API that TensorFlow can take advantage of to accelerate computation. We plan to make both of these available to developers in a maintenance update to O later this year, so stay tuned!  

    (L) Android O: Picture-in-picture, (R) Android O: Notification dots


    Working on the Vitals in Android

    We think Android�s foundations are critical, so we�re investing in Android Vitals, a project focused on optimizing battery life, startup time, graphic rendering time, and stability. Today we showcased some of the work we�ve done so far, and introduced new tools to help developers understand power, performance, and reliability issues in their apps:

    • System optimizations: in Android O, we�ve done a lot of work across the system to make apps run faster and smoother. For example we made extensive changes in our runtime - including new optimizations like concurrent compacting garbage collection, code locality, and more. 

    • Background limits: up to now it�s been fairly easy for apps to unintentionally overuse resources while they�re in the background, and this can adversely affect the performance of the system. So in O, we've introduced new limits on background location and wi-fi scans, and changes in the way apps run in the background. These boundaries prevent overuse -- they�re about increasing battery life and freeing up memory.

    • New Android Vitals Dashboards in the Play Console: today we launched six Play Console dashboards to help you pinpoint common issues in your apps - excessive crash rate, ANR rate, frozen frames, slow rendering, excessive wakeups, and stuck wake locks, including how many users are affected, with guidance on the best way to address the issues. You can visit the Play Console today to see your app's data, then learn how to address any issues.

    Android Go

    Part of Android�s mission is to bring computing to everyone. We�re excited about seeing more users come online for the first time as the price of entry level smart phones drop, and we want to help manufacturers continue to offer lower-cost devices that provide a great experience for these users. Today we gave a sneak peek of a new experience that we�re building specifically for Android devices that have 1GB or less of memory -- Internally we call it �Android Go,� and it�s designed around three things

    • OS: We�re optimizing Android O to run smoothly and efficiently on entry-level devices

    • Apps: We�re also designing Google apps to use less memory, storage space, and mobile data, including apps such as YouTube Go, Chrome, and Gboard. 

    • Play: On entry-level devices, Play store will promote a better user experience by highlighting apps that are specifically designed for these devices -- such as apps that use less memory, storage space, and mobile data -- while still giving users access to the entire app catalog.

    The Android Go experience will ship in 2018 for all Android devices that have 1GB or less of memory. We recommend getting your apps ready for these devices soon -- take a look at the Building for Billions to learn about the importance of offering a useful offline state, reducing APK size, and minimizing battery and memory use.



    O Developer Preview 2, Now in Public Beta

    Today�s release of O Developer Preview 2 is our first beta-quality candidate, available to test on your primary phone or tablet. We�re inviting those who want to try the beta release of Android O to enroll now at android.com/beta -- it�s an incredibly convenient way to preview Android O on your Nexus 5X, 6P, and Player, as well as Pixel, Pixel XL, or Pixel C device.



    With more users starting to get Android O on their devices through the Android Beta program, now is the time to test your apps for compatibility, resolve any issues, and publish an update as soon as possible. See the migration guide for steps and a recommended timeline.



    Later today you�ll be able to download the updated tools for developing on Android O, including the latest canaries of Android Studio, SDK, and tools, Android O system images, and emulators. Along with those, you�ll be able to download support library 26.0.0 beta and other libraries from our new Maven repo. The change to Maven from SDK Manager means a slight change to your build configuration, but gives you much more flexibility in how you integrate library updates with your CI systems.



    When you�re ready to get started developing with Android O, visit the O Developer Preview site for details on all of the features you can use in your apps, including notification channels and dots, picture-in-picture, autofill, and others. APIs have changed since the first developer preview, so take a look at the diff report to see where your code might be affected.



    Thanks for the feedback you�ve given us so far. Please keep it coming, about Android O features, APIs, issues, or requests -- see the Feedback and Bugs page for details on where to report feedback.

    Monday, May 8, 2017

    User experience tips to help you design your app to engage users and drive conversions


    By Jenny Gove, Senior Staff UX Researcher, Google Play



    We know you work hard to acquire users and grow your customer base, which can be
    challenging in a crowded market. That's why we've heard from many of you that
    you find tools like store
    listing experiments
    and universal
    app campaigns
    are valuable. It's equally important to keep customers engaged
    from the beginning. Great design and delightful user experiences are fundamental
    to doing just that.




    We partnered with AnswerLab to conduct comprehensive user experience research
    across a variety of verticals; including e-commerce, insurance, travel, food
    ordering, ticket sales and services, and financial management. The resulting
    insights may help you increase engagement and conversion by providing guidance
    on useful and usable functionality.




    The best app experiences seamlessly guide users through their tasks with
    efficient navigation, search, forms, registration and purchasing. They provide
    great e-commerce facilities and integrate effective ordering and payment
    systems. Ultimately, an engaging app begins with attention to usability in all
    of these areas. Learn tips on:





    • Navigation & Exploration

    • In-App Search

    • Commerce & Conversions

    • Registration

    • Form Entry

    • Usability and Comprehension




    You can read the full article, design
    your app to drive conversions
    , on the Android Developers website, complete
    with links to developer resources. Also get
    the Playbook for Developers app
    to stay up-to-date with features and best
    practices that will help you grow a successful business on Google Play.






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    Tuesday, May 2, 2017

    Why you should localize your app or game for Middle East and North Africa





    By Mohammad El-Saadi, Business Development, Google Play



    The Middle East and North Africa (MENA) region is a fast growing market for app and game developers on Google Play, and localizing is crucial to making the most of the opportunity. For example, the main grossing apps & games in Saudi Arabia have localized their store listings and their actual app and game on Google Play.



    The British team behind the Skyscanner travel app had already localised it into more than 15 languages, yet the launch in Arabic was a huge milestone for them. Arabic speaking users really appreciated the localization and the app's average user rating increased from 4.62? to 4.77? after localization. Users engaged with the app longer, with an increase of 30% in their average session duration. Additionally 50% more travellers have been redirected to Skyscanner partners to book flight, hotel and car hire deals.





    Skyscanner opening screen in English and in Arabic

    But how difficult is it to correctly localize your app or game to Arabic?



    The team at Skyscanner managed to develop Right-To-Left (RTL) Arabic language support within the app in two weeks: "Our initial fear was that we would need lots of manual coding for the layouts. However, the Android layout system handled all of the cases really well. We were already using *Start and *End margin and padding in line with guidelines, but there's also Android Studio support and Lint check to fix any issues automatically." says Mate Herber, Software Engineer.



    Many other top apps and games developers are successfully investing in localizing for MENA users. For example, when game developer Pocket Gems localized War Dragons, the installs by Arabic speaking users tripled. Their percentage of revenue from Arabic language players also went from effectively 0% to ~1.5%.



    We just refreshed the Now in Arabic collection (MENA only) with 16 newly localized apps and games, including titles like Netflix, Periscope and Transformers. It will be live until May 11 on Google Play in the following countries: Algeria, Bahrain, Egypt, Jordan, Kuwait, Lebanon, Morocco, Oman, Qatar, Saudi Arabia, Tunisia and United Arab Emirates.





    Check our Localization Checklist for best practices when localizing for any language, and our Going Global Playbook. When your app or game in Arabic is ready, you can self-nominate to be part of future refreshes of the Now in Arabic collection by filling in this form.





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