Showing posts with label GooglePlay. Show all posts
Showing posts with label GooglePlay. Show all posts

Friday, May 19, 2017

Make more money with subscriptions on Google Play

Posted by George Audi, Tom Grinsted and Larry Yang, Google Play


The subscription business model is one of the best ways to make more regular, reliable, and recurring revenue on Android and Google Play. In fact, both developers and users love subscription apps so much that we�ve seen a 10X growth in consumer spend over the past three years and double the number of active subscribers in the past year. Thousands of developers are offering subscriptions through Google Play and are already seeing success with our billing platform. That�s why we�ve been working hard to help you take advantage of this opportunity and give you greater insights into your business and Android users.




New features to help your subscriptions business
thrive



You've got a high-performing product with fantastic features and compelling
content, but your business can't succeed without acquiring new users. In
addition to free trials, intro pricing, flexible billing periods, and more, we
recently launched the ability to pay for subscriptions with Google Play
balance
. Although people have already been using gift cards to pay for
Play content in over 20 countries, the use of gift cards to pay for
subscriptions in regions where cash is a popular form of payment, such as Latin
America, has resulted in as high as a 15% increase in subscription spend.



But it's not just about acquiring new customers, it's about retaining the ones
you have. That's why we are introducing account hold, where we
work with you to block access to your content or service if a user's form of
payment fails. This directly links a payment failure to the user losing access
to your content and/or premium features, which is enough to get them to go and
choose a new form of payment. When Keepsafe�the developer of href="https://play.google.com/store/apps/details?id=com.kii.safe&hl=en">Keepsafe
Photo Vault, a photo locker for private pictures and videos with over 50M
downloads�integrated account hold, their renewal rate on Android increased by
25%. We have over a dozen developers in early access today, and we will be
announcing public availability at the end of June.



We know data is vital to running your business, so we're excited to announce a
new subscriptions dashboard in the Play Console, and a new
report on Android app subscribers.





The dashboard brings together subscription data like new subscribers, cancellations, and total subscribers. It also displays daily and 30-day rolling revenue data, and highlights your top-performing products. This will give visibility into your subscription products and users and will help guide your business decisions.



Insights to help you grow your subscriptions
business



In addition to products and features, understanding people's needs is core to
building a successful subscription business. We talked to 2,000 Android app
subscribers in the US and UK and asked them how and why they use the apps they
do. The results shared in 'href="http://services.google.com/fh/files/misc/subscription_apps_on_google_play.pdf">Subscription
apps on Google Play: User insights to help developers win'
report
highlight some of the opportunities for you to grow your subscriptions user
base, set pricing strategies and learn to keep your users engaged, including:


  • Use free trials to acquire users. 78% of users start with a
    free version of an app, and many cite a discount or end of a free trial as a
    reason to pay.
  • Keep your content appealing and updated to get and keep users
    paying
    . It's the most important driver in converting users from free to
    paid users, as well as keeping users engaged and retained.




  • There is a huge opportunity to make money from
    subscriptions.
    While pricing elasticity varies by category, few users
    cite price as a reason to churn from a paid subscription and 64% either budget
    on a per app basis or not at all (as opposed to budgeting across all app
    subscriptions).


To find out more about your growing your subscription business with Google Play,
watch
our I/O session
, download
the research report (PDF)
, and get started with subscriptions
with Google Play In-app Billing
.






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Wednesday, April 5, 2017

Android Developer Story: Robinhood uses Android Studio to quickly build and test new features




Posted by Christopher Katsaros, Developer Marketing, Android



Robinhood allows users to buy and sell stocks commission-free* in the US. It is designed to make financial investment easy for all users, even if you�ve never traded before.



With a team of two Android developers, the company has relied on fast tools like
Android Studio to
build rich new features, which have helped make Robinhood the highest-rated
stock brokerage app on Google Play.




Watch Robinhood's Joe Binney, VP of Product Engineering, and Dan Hill, Android
Developer, talk about how Android Studio is helping them achieve strong growth
on Android.









The top Android developers use Android Studio to build powerful and successful
apps on Google Play; learn more about the official IDE for Android app
development and get
started for yourself
.




Get more tips and watch other success stories in the Playbook for
Developers app
.




*Free trading refers to $0 commissions for Robinhood Financial self-directed individual cash or margin brokerage accounts that trade U.S. listed securities via mobile devices. SEC & FINRA regulatory fees may apply.




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Thursday, February 16, 2017

And the winners of the Google Play Indie Games Contest in Europe are...



Posted by Matteo Vallone, Google Play Games Business Development






Today, at Saatchi Gallery in London, we hosted the final event of the first Google Play Indie Games Contest in Europe. The 20 finalists, selected from nearly 1000 submissions, came from 12 countries to showcase their games to an excited room of gamers, industry experts and press. Selected based on the votes of the attendees and the Google Play team, the Top 10 pitched in front of a jury of industry experts who chose the top winners.












Stay tuned for more pictures and a video of the event.




Without further ado, join us in congratulating the winners!




Winner & Unity prize winner:









Reigns, by Nerial, from the United Kingdom




You are the King. For each decision, you only have two choices. Survive the exercise of power and the craziness of your advisors... as long as you can.







Runners up:












The Battle of Polytopia, by Midjiwan AB, from Sweden




A turn based strategic adventure. It's a game about ruling the world, fighting evil AI tribes, discovering new lands and mastering new technologies.




Causality, by Loju, from the United Kingdom




A puzzle about manipulating time, altering the sequence of events and changing the outcome of each level to help a group of astronauts find a route to safety.








The other top games selected by the event attendees and the Google Play team are:

















Blind Drive, by Lo-Fi People, from Israel




You're driving blindfolded as a mysterious voice gives you suicidal commands on the phone. Survive on-rushing vehicles using only your hearing to guide you.




Gladiabots, by GFX47, from France




A competitive tactical game in which you design the AI of your robot squad. Use your own strategy, refine it online and fight for the top of the leaderboard.




Happy Hop: Kawaii Jump, by Platonic Games, from Spain




This isn't just an original one-tap endless hopper, it's also the cutest one. Ever wondered what's in the end of the rainbow? That would be Happy Hop.




Lost in Harmony, by Digixart Entertainment, from France




Experience music in a new way with the combination of rhythmic tapping and choreographic runner to go through two memorable journeys with Kaito and M.I.R.A.I.




Paper Wings, by Fil Games, from Turkey




A fast-paced arcade game which puts you in control of an origami bird. Avoid the hazards and collect the falling coins to keep your paper bird alive.




Pinout, by Mediocre, from Sweden




A breathtaking pinball arcade experience: race against time in a continuous journey through this canyon of pulsating lights and throbbing retro wave beats.




Rusty Lake: Roots, by Rusty Lake, from Netherlands




James Vanderboom's life drastically changes when he plants a special seed in the garden. Expand your bloodline by unlocking portraits in the tree of life.









Check out the prizes


The prizes of this contest were designed to help the winners showcase their art and grow their business on Android and Google Play, including:



  • YouTube influencer campaigns worth up to 100,000 EUR



  • Premium placements on Google Play



  • Tickets to Google I/O 2017 and other top industry events



  • Promotions on our channels



  • Special prizes for the best Unity game



  • And more!




What�s next?


The week is not over just yet for Indie games developers. Tomorrow we are hosting the Indie Games Workshop for all indie games developers from across EMEA in the new Google office in Kings Cross.




It�s been really inspiring to see the enthusiasm around this inaugural edition, and the quality and creativity of the indie games developed across the eligible European countries. We are looking forward to bringing a new edition of the contest to you in late 2017.





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Monday, February 6, 2017

Get ready for Google Developer Day at GDC 2017


Posted by Noah Falstein, Chief Game Designer at Google




The Game Developers Conference (GDC) kicks off on Monday, February 27th with our
annual Google
Developer Day
. Join us as we demonstrate how new devices, platforms, and
tools are helping developers build successful businesses and push the limits of
mobile gaming on Android.








Expect exciting announcements, best practices, and tips covering a variety of
topics including Google Play, Daydream VR, Firebase, Cloud Platform, machine
learning, monetization, and more. In the afternoon, we'll host panels to hear
from developers first-hand about their experiences launching mobile games,
building thriving communities, and navigating the successes and challenges of
being an indie developer.


Visit our site for more info and the Google
Developer Day schedule
. These events are part of the official Game
Developer's Conference, so you will need a pass to attend. For those who can't
make it in person, watch the live stream on YouTube
starting at 10am PST on Monday, February 27th.








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Tuesday, January 24, 2017

Discover and celebrate the best local games at Indonesia Games Contest






Posted by David Yin, Business Development Manager, Indonesia, Google Play.




It is a great time to be a mobile game developer on Android with the opportunity
reaching more than a billion global users on Google Play. At the same time,
developers in fast growing mobile markets like Indonesia have an additional
opportunity in the form of a huge local audience that is hungry for local
content. We have already seen thousands of Indonesian developers launch high
quality, locally relevant games for this new audience, such as "Tahu
Bulat
" & "Tebak
Gambar
".




In our continuous quest to discover, nurture growth, and showcase the best games
from Indonesia, we are really happy to announce Indonesia Games
Contest
. This contest celebrates the passion and great potential of local
game developers, and provides an opportunity to raise awareness of your game
with global and local industry experts, together with gamers, from across
Indonesia. It's also a chance to showcase your creativity and win cool
prizes
.



Entering the contest




The contest is only open to developers based in Indonesia who have published a
new game on Google Play after 1 January 2016. Make sure to visit our contest
website
for the full list of eligibility
criteria and terms
. A quick summary of the process is below:



  1. If you are eligible, submit your game by 19 March 2017.

  2. Entries will be reviewed by Google Play team and industry experts, and up to
    15 finalists will be announced in early April 2017.

  3. The finalists will get to showcase their games at the final event in Jakarta
    on 26 April 2017.

  4. Winner and runners up will be announced at final event.



To get started





Visit our contest
website
to find out more about the contest and submit your game.


Terima Kasih!








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Thursday, January 19, 2017

Android Developer Story: Wallapop improves user conversions with store listing experiments on Google Play




Posted by Lily Sheringham, Developer Marketing, Google Play


Wallapop
is a mobile app developer based in Barcelona, Spain. The app provides a platform
to users for selling and buying things to others nearby in a virtual flea market
by using geolocalization. Wallapop now has over 70% of their user base on
Android.




Watch Agus Gomez, Co-Founder & CEO, and Marta Gui, Growth Hacking Manager,
explain how using store listing experiments has increased their conversion rate
by 17%, and has allowed them to optimize organic installs.









Learn
more about store listing experiments
. Get the Playbook for
Developers app
to stay up-to-date with more features and best practices that
will help you grow a successful business on Google Play.








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Wednesday, January 18, 2017

Southeast Asian indie game developers find success on Google Play




Posted by Vineet Tanwar, Business Development Manager, Google Play





Indie game developers bring high quality, artistic, and innovative content to
Google Play and raise the bar for all developers in the process. In fact, they
also make up a large portion of our 'Editor's Choice' recommended titles.


Southeast Asia, in particular, has a vibrant indie game developer ecosystem, and
we've been working closely with them to provide tools that help them build
successful businesses on Google Play. Today, we're sharing stories from three
Indie developers based in Singapore, Vietnam, and Indonesia, who joined us at
our 'Indie Game Developers Day' workshops in May 2016 and all of whom have
experienced significant growth since.




Inzen Studio from Singapore learned how to use store
listing experiments
and has improved the conversion rate of their newly
launched game Dark
Dot
by 25%. Indonesia based studio, Niji Games, creator of Cute
Munchies
, implemented 'Saved Games' and 'Events and Quests' from Google Play
games services to significantly improve user retention, and also earned an
'Editor's Choice' badge in the process. Ho Chi Minh City based developer,
VGames, optimized monetization and introduced new paid products for their game
Gungun
online
, and grew revenue by over 100%.












Indie game developers who are interested in meeting members of Google Play and
who would like to work closer with us are invited to join our next round of SEA
workshops in March 2017. To apply for these events, just fill in this
form
and we will reach out to you.








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Monday, January 16, 2017

Meet the 20 finalists of the Google Play Indie Games Contest in Europe


Posted by Matteo Vallone, Google Play Games Business Development



Back in November, we launched the Google Play Indie Games Contest for developers from 15 European countries, to celebrate the passion and innovation of the indie community in the region. The contest will reward the winners with exposure to industry experts and players worldwide, as well as other prizes that will showcase their art and help them grow their business on Android and Google Play.



Thank you to the nearly 1000 of you who submitted high quality games in all types of genres! Your creativity, enthusiasm and dedication have once again impressed us and inspired us. We had a very fun time testing and judging the games based on fun, innovation, design excellence and technical and production quality, and it was challenging to select only 20 finalists:



Meet the 20 finalists

(In alphabetical order)










Blind Drive

(coming soon)



Lo-Fi People

Israel




Causality

(coming soon)



Loju

United Kingdom







Crap! I'm Broke: Out of Pocket


Arcane Circus
Netherlands







Egz



Lonely Woof

France







Ellipsis



Salmi GmbH Germany









Gladiabots





GFX47

France







Happy Hop: Kawaii Jump



Platonic Games

Spain







Hidden Folks (coming soon)



Adriaan de Jongh Netherlands




Lichtspeer

(coming soon)



Lichthund

Poland






Lost in Harmony

Digixart



Entertainment France









Mr Future Ninja (coming soon)



Huijaus Studios

Finland




Paper Wings





Fil Games

Turkey






PinOut




Mediocre

Sweden







Power Hover





Oddrok

Finland







Reigns



Nerial

United Kingdom







Rusty Lake: Roots



Rusty Lake Netherlands







Samorost 3



Amanita Design Czech Republic







The Battle of Polytopia

Midjiwan AB Sweden









twofold inc.



Grapefrukt games Sweden







Unworded (coming soon)



Bento Studio France










Check out the prizes



All the 20 finalists are getting:


  • The opportunity to exhibit and showcase their game at the final event held at the Saatchi Gallery in London, on 16th February 2017.

  • Promotion of their game on a London billboard for one month.

  • Two tickets to attend a 2017 Playtime event. This is an invitation-only event for top apps and games developers on Google Play.

  • One Pixel XL smartphone.


At the event at Saatchi, the finalists will also have a chance to make it to the next rounds and win additional prizes, including:


  • YouTube influencer campaigns worth up to 100,000 EUR.

  • Premium placements on Google Play.

  • Tickets to Google I/O 2017 and other top industry events.

  • Promotions on our channels.

  • Special prizes for the best Unity game.

  • And more!




Come support them at the final event



At the final event attendees will have a say on which 10 of these finalists will get to pitch their games to the jury, who will decide on the final contest winners who will receive the top prizes.



Register now to join us in London, meet the developers, check out their great games, vote for your favourites, and have fun with various industry experts and indie developers.







A big thank you again to everyone who entered and congratulations to the finalists. We look forward to seeing you at the Saatchi Gallery in London on 16th February.